Original research and text by: Eis
Revision for site use by: Kicksville
Below are story summaries of the various Shinra Bansho card series, compiled with information from the cards themselves and from the official website. See our Reference section below for further information on how the stories are conveyed through the cards, the distinction between each setting, and links to resources.
Four tribes battle, but a greater threat is revealed…
Maxi, a New God, fights to protect the humans from the invading Rashinki race, but must come to terms with the cause – and those behind it.
Filler page for now.
Heroes overthrow the Demon Lord…only to find themselves on a journey to put him back into power again. And, a violent invasion by otherwordly beings leads to a war of interdimensional proportions.
The return of a certain someone leads to a conflict that pits heroes from throughout Shinra Bansho’s history against each other, an all-star war and a fight to discover the truth.
Warlords battle for control of the country of Kiryuu, with eyes set on the wider world – meanwhile, a boy meets a girl…
See our Card Translations guide to follow along with this latest installment directly!
Further Reading from Eis
Kuja Senran Updates Thread
The way Shinra Bansho’s stories are conveyed is entirely through the character cards in each pack. Beyond information occasionally posted on the official website, there are no other significant narrative tie-ins like an ongoing anime or manga. Much like its predecessor Bikkuriman though, the fun comes from collecting the various cool/cute/bizarre character cards and piecing together the events and relationships which bind everything (and everyone) together.
To better understand the format under which the stories are told, and the way the product itself is released, it can roughly be broken down as such:
Cards / Volumes / Chapters / Settings
Cards – The individual cards per pack with a character on the front, and info on the back. While said info will always have something pertaining to the character, there may also be a bit on specific plot points and developments, world factoids, character relationships, etc.
Volumes – The quarterly releases of boxes, twenty packs per, from which retailers sell the individual packs to consumers (although one can also buy an entire box on its own through the right channels). There are around 30 or so card variants per volume to collect, of varying rarity.
Chapters – A story arc banner under which the four volumes per year are released. Not too far removed from the concept of seasons of a television show.
Settings – The world (or worlds) in which the characters live and events take place. Most of Shinra Bansho was in the same setting, but starting in ZX Factor, an entirely new setting was introduced. At first, these were seen as entirely separate (like alternate universes), but it has since become apparent there are connections between them. Regardless, the distinction was made at the time, and is still useful in organizing things now.
Listed below are which setting each Chapter takes place in, in the order they were released.
Chapter I, Chapter II, Chapter III, Fugakuden, Shingoku no Shou, Ouga Rasen no Shou
|ZX & Shichiten
ZX Factor, Shichiten no Hasha
Daimao to Yattsu no Pillar, Kuja Senran no Shou, Tenchi Shinmei no Shou*
Ikki-Kasei no Shou
This mostly corresponds to their chronological order, with the exception of Fugakuden, a 1 volume prequel taking place before Chapter I which also served as a “best of” re-release of cards from previous chapters. It came out after Chapter III, resulting in Shingoku no Shou only having three volumes.
Tenchi Shinmei no Shou involves direct intersections between heaven and the worlds, but starts on Solomon Continent.